Craig Saper
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One of my core responsibilities at Tocquigny (and more specifically within Tocquigny Labs) is to immerse myself in emerging technologies, with the key objective of identifying their respective applicabilities within our space. When something is launched, for instance Google+, it is my task to become the resident expert, with the capability of answering a wide gamut of business and technical questions from both internal stakeholders and clients. Like a scientist, I must see beyond the buzz-ridden Mashable articles and “Trending Topics”, and actually submerge myself in the technology. This all leads up to the key function of Labs: adding relevance & context. I get to put on my creative cap and architect innovative applications of the technology specific to our diversified client-base and their short- and long-term needs.
We have a roadmap of technologies in queue, but this week’s was one we had been waiting to test out for quite some time: the Kinect motion-sensing input device (created by Microsoft). Released in conjunction with the XBox 360, it didn’t take long for technologists to see the Kinect’s applicability beyond gaming. The infrared device brings John Underkoffler’s visionary gesture-control interface from Minority Report to life.
   
This $150 consumer-facing infrared camera has introduced natural user interfaces (through gesture- and voice-control) to the masses. Offered many different names by the tech-crowd (computer vision, NUI, gesture-control, feature-recognition, spatial navigation, et al), the Kinect represents what many feel is the future of physical computing. 
       
This week, we took the Kinect for a lengthy test-drive. Most notably, we used the device to capture full-body movements and converted them into commands that were fed into a piece of music composition software. Illustrated by the above photo, a person can control a digital symphony simply by moving any joint in their body. Sounds like a toy, right? A pretty practical toy… After all, this experiment was the catalyst for dozens of ideas pertinent to our future-facing clientele.

One of my core responsibilities at Tocquigny (and more specifically within Tocquigny Labs) is to immerse myself in emerging technologies, with the key objective of identifying their respective applicabilities within our space. When something is launched, for instance Google+, it is my task to become the resident expert, with the capability of answering a wide gamut of business and technical questions from both internal stakeholders and clients. Like a scientist, I must see beyond the buzz-ridden Mashable articles and “Trending Topics”, and actually submerge myself in the technology. This all leads up to the key function of Labs: adding relevance & context. I get to put on my creative cap and architect innovative applications of the technology specific to our diversified client-base and their short- and long-term needs.

We have a roadmap of technologies in queue, but this week’s was one we had been waiting to test out for quite some time: the Kinect motion-sensing input device (created by Microsoft). Released in conjunction with the XBox 360, it didn’t take long for technologists to see the Kinect’s applicability beyond gaming. The infrared device brings John Underkoffler’s visionary gesture-control interface from Minority Report to life.

   

This $150 consumer-facing infrared camera has introduced natural user interfaces (through gesture- and voice-control) to the masses. Offered many different names by the tech-crowd (computer vision, NUI, gesture-control, feature-recognition, spatial navigation, et al), the Kinect represents what many feel is the future of physical computing. 

       Kinect

This week, we took the Kinect for a lengthy test-drive. Most notably, we used the device to capture full-body movements and converted them into commands that were fed into a piece of music composition software. Illustrated by the above photo, a person can control a digital symphony simply by moving any joint in their body. Sounds like a toy, right? A pretty practical toy… After all, this experiment was the catalyst for dozens of ideas pertinent to our future-facing clientele.